Jumping to Hyperspace in Wellington – TIE Tournament Report

AKA I actually went to another tournament! Oh, hey. NZ actually has a Hyperspace Trial. Dope. Been too long since some competitive X-Wing. Only 6 months, but close enough (missed a whole points rotation) Squad Selection I started looking at the TIE swarm back around the June/July points change and while my team for the … Continue reading Jumping to Hyperspace in Wellington – TIE Tournament Report

SynergyResistance

Synergy, from the greek synergos, is "working together". With the rather meager size of the Resistance, (especially following *Trigger Warning* The Last Jedi), working together seems pretty important. Following up my (still popular? being read at least - holy sh*t, thank you dear readers. Some point costs have changed, but mostly still relevant) Action EfficienT-70 … Continue reading SynergyResistance

Separatist Tower Defense

X-Wing can be a fun game. Tower Defense can be a fun game. But the two probably shouldn't mix... But here's a silly combo, to get a wall of unlimited Proton Bombs around your homely little corner of the board, and never have to move. Fort Nathan shall not be breached. Tower DefenseBombardment Drone Hyena-class … Continue reading Separatist Tower Defense

Angled Deflectors, Expose and Opportunity Costs

Following (yet another) FFG *let's just say* mishap last week, the remainder of the cards for Wave 4 have been revealed, and despite the absence of point costs, they can still be somewhat interesting to talk about. Here's one of those cards (rest found at the bottom of the page): Angled Deflectors ModificationSmall or Medium … Continue reading Angled Deflectors, Expose and Opportunity Costs

Hyperspace by Numbers: Why Soontir should go

The idea of a limited format, and an extended format has been pretty cool. But the development of the Hyperspace format has been becoming less limited, with no firm indication of changing back to more restricted. Here's my thoughts on what a more limited Hyperspace format could be. Hyperspace History Shameless plug for my 2nd … Continue reading Hyperspace by Numbers: Why Soontir should go

X-Wing Storage Solutions

No ships were harmed in the making of the above photo - or the subsequent house moves using this method of transport storage. Well, not completely different, but definitely a change of pace from the usual, more competitive focus. How to store the many, many X-Wing components is a question that comes up fairly frequently. … Continue reading X-Wing Storage Solutions

Danger: Electro-Proton Bomb

This week, FFG streamed a preview game featuring some of the upcoming ships in wave 4. (Full stream found here). During the stream, a number of new cards were revealed. The one which has garnered the loudest response is the Electro-Proton Bomb, including some claims that the sky is falling, though mixed response overall as … Continue reading Danger: Electro-Proton Bomb

ARCs and (theory)Crafts

Also Feat. How to build a deployment The first thing I wanted to try (and did try) when Wave 3 came out was ARCs. Medium base, lots of health, 3 attack dice, seemed to fit my playstyle well. Unlike the Rebel ARCs, the Republic have generic ARCs, and the I2 ones came out a pretty … Continue reading ARCs and (theory)Crafts

[insert OBSTACLE themed joke, pun or prequel meme here]

"Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 to 1!""Never tell me the odds." Obstacles are a pretty big part of the game. Most players progress from (1) hitting them very frequently when you start playing, to (2) getting good enough at maneuvers so to almost never hit them, then (3) … Continue reading [insert OBSTACLE themed joke, pun or prequel meme here]

Don’t stress over Strain, and other new rules

New wave! New factions! New rules... (Was planning to wait for a new rules reference/FAQ document, but with the points released today and no other documents, who knows when we might see it. Now that I've published this, probably tomorrow...) Strain With Wave 3 comes a new type of token, and it is a nasty … Continue reading Don’t stress over Strain, and other new rules