Many, many weeks ago, with all in-person X-Wing being postponed indefinitely, the Fly Better podcast started up the Jank Tank Open, played on Vassal. There's been heaps of online events running recently, but the big podcast name and cool alternate format, lead to a massive number of signups, nearly 500 players registered. For those who … Continue reading Jank Tank Open: The Journey of me and my Electroproton Bomb
In a surprising twist, I'm very quickly back overseas for more international X-Wing (sorry Singapore, this one worked out better for me to go to). (Let's try keep this one a bit shorter than previous tournament reports, last couple got quite long...) Shout out to my buddy Rick, for making it super easy for me … Continue reading Australian Grand Droidfest
Looking at some squads for everyone's favourite new ship to moan about
A System Open finally near me. A mere 2207 km (1371 miles) away, compared to next closest distance of 10909 km (6778 miles) to Phoenix, Arizona. Though as near as one might reasonably expect. This was easily going to be the biggest event I'd attended, with the initial 250 seats selling out in about 24 … Continue reading System Open Sydney with Sinker
Synergy, from the greek synergos, is "working together". With the rather meager size of the Resistance, (especially following *Trigger Warning* The Last Jedi), working together seems pretty important. Following up my (still popular? being read at least - holy sh*t, thank you dear readers. Some point costs have changed, but mostly still relevant) Action EfficienT-70 … Continue reading SynergyResistance
X-Wing can be a fun game. Tower Defense can be a fun game. But the two probably shouldn't mix... But here's a silly combo, to get a wall of unlimited Proton Bombs around your homely little corner of the board, and never have to move. Fort Nathan shall not be breached. Tower DefenseBombardment Drone Hyena-class … Continue reading Separatist Tower Defense
Also Feat. How to build a deployment The first thing I wanted to try (and did try) when Wave 3 came out was ARCs. Medium base, lots of health, 3 attack dice, seemed to fit my playstyle well. Unlike the Rebel ARCs, the Republic have generic ARCs, and the I2 ones came out a pretty … Continue reading ARCs and (theory)Crafts
X-Wing Wookiee Strategy ^With some emphasis on combating Separatists. With the impending release of Wave 3 and the Separatist faction, we can soon discover the answer to one of the most pressing questions from the Star Wars universe: These sage words from Jedi Master Ki-Adi-Mundi are full of depth that can be explored. Rebel Wookiees … Continue reading What about the droid attack on the Wookiees?
I know, I know, why would anyone want to make Jumpmasters great again. I have as much reason as anyone to never want to see them again, having lost a Nationals final to Dengaroo. But hey, I like a challenge, and the 2.0 Jumpmaster certainly is one hell of a challenge. I think there is … Continue reading Make Dengar Great Again!
Woooo! Blog post #1. About a meta that died 2 days later... Actually written a couple of these over the last few years, might try writing a bit more and have it all in one place. New Zealand Nationals was 26/27th January 2019, same weekend as the Arizona System open, and mere days before the … Continue reading Execute Order 66 – NZ Nats 2019 report