Guess who's back, back again[Snap Shot]'s back, tell a friend After being sadly absent from the game for about a year, this much-loved, fan-favorite upgrade is making a highly anticipated comeback! And at range 2 instead of 1st edition range 1; that's approximately 3x the attack area! (We'll see in practice whether range 2 is … Continue reading SNAP SHOT IS COMING BACK!

Jumping to Hyperspace in Wellington – TIE Tournament Report

AKA I actually went to another tournament! Oh, hey. NZ actually has a Hyperspace Trial. Dope. Been too long since some competitive X-Wing. Only 6 months, but close enough (missed a whole points rotation) Squad Selection I started looking at the TIE swarm back around the June/July points change and while my team for the … Continue reading Jumping to Hyperspace in Wellington – TIE Tournament Report


Synergy, from the greek synergos, is "working together". With the rather meager size of the Resistance, (especially following *Trigger Warning* The Last Jedi), working together seems pretty important. Following up my (still popular? being read at least - holy sh*t, thank you dear readers. Some point costs have changed, but mostly still relevant) Action EfficienT-70 … Continue reading SynergyResistance

Angled Deflectors, Expose and Opportunity Costs

Following (yet another) FFG *let's just say* mishap last week, the remainder of the cards for Wave 4 have been revealed, and despite the absence of point costs, they can still be somewhat interesting to talk about. Here's one of those cards (rest found at the bottom of the page): Angled Deflectors ModificationSmall or Medium … Continue reading Angled Deflectors, Expose and Opportunity Costs

Hyperspace by Numbers: Why Soontir should go

The idea of a limited format, and an extended format has been pretty cool. But the development of the Hyperspace format has been becoming less limited, with no firm indication of changing back to more restricted. Here's my thoughts on what a more limited Hyperspace format could be. Hyperspace History Shameless plug for my 2nd … Continue reading Hyperspace by Numbers: Why Soontir should go

X-Wing Storage Solutions

No ships were harmed in the making of the above photo - or the subsequent house moves using this method of transport storage. Well, not completely different, but definitely a change of pace from the usual, more competitive focus. How to store the many, many X-Wing components is a question that comes up fairly frequently. … Continue reading X-Wing Storage Solutions

Danger: Electro-Proton Bomb

This week, FFG streamed a preview game featuring some of the upcoming ships in wave 4. (Full stream found here). During the stream, a number of new cards were revealed. The one which has garnered the loudest response is the Electro-Proton Bomb, including some claims that the sky is falling, though mixed response overall as … Continue reading Danger: Electro-Proton Bomb

[insert OBSTACLE themed joke, pun or prequel meme here]

"Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 to 1!""Never tell me the odds." Obstacles are a pretty big part of the game. Most players progress from (1) hitting them very frequently when you start playing, to (2) getting good enough at maneuvers so to almost never hit them, then (3) … Continue reading [insert OBSTACLE themed joke, pun or prequel meme here]