First destiny blog post. Days before a new set release and rotation, I play at a regional with the old meta I went to the regional at Cerberus Games in Wellington, New Zealand on the 24th March 2019. There was only 11 people. Take that for what you will, we all had fun and there … Continue reading A thief, a pilot, and a witch walk into a bar: Destiny Regional Report
Don’t stress over Strain, and other new rules
New wave! New factions! New rules... (Was planning to wait for a new rules reference/FAQ document, but with the points released today and no other documents, who knows when we might see it. Now that I've published this, probably tomorrow...) Strain With Wave 3 comes a new type of token, and it is a nasty … Continue reading Don’t stress over Strain, and other new rules
Hyperspace thoughts (March ’19) Part 2 of 2
I delayed posting this a couple days, with the horrific and tragic events in Christchurch I didn't feel like posting anything on Friday. Some things are more important. Check out Part 1 here Empire Empire have a couple of decent archetypes to use in the Hyperspace format. TIE Swarm It is no longer Schrodinger's Swarm … Continue reading Hyperspace thoughts (March ’19) Part 2 of 2
Hyperspace thoughts (March ’19) Part 1 of 2
Split this article into 2 parts because it was getting long and wordy. Part 2 with Empire and Scum to come later this week (probably). Check out Part 2 here With Hyperspace Trials underway around the world, here's a bunch of ideas compiled on the current iteration of the Hyperspace format. (and by no means … Continue reading Hyperspace thoughts (March ’19) Part 1 of 2
Count Dooku – Smug Separatist
Warning: Maths Ahead He does look quite smug, sitting there with whatever scifi beverage that is, feeling good about himself What can Dooku do for you! The recently spoiled Count Dooku crew card is certainly very interesting. At first glance he appears to be some unholy combination of 1st edition Emperor Palpatine and C-3PO (both … Continue reading Count Dooku – Smug Separatist
What about the droid attack on the Wookiees?
X-Wing Wookiee Strategy ^With some emphasis on combating Separatists. With the impending release of Wave 3 and the Separatist faction, we can soon discover the answer to one of the most pressing questions from the Star Wars universe: These sage words from Jedi Master Ki-Adi-Mundi are full of depth that can be explored. Rebel Wookiees … Continue reading What about the droid attack on the Wookiees?
Just Jedi Things – Exponential Coordination
It's no secret that Battle Meditation looks to be really good, point cost dependent of course. Coordinate has seen A LOT of play in second edition, with several of the coordinate carriers receiving a points a increase in the January points balance (Escape Craft, Sheathipede, Squad Leader). Actions are really good, and being able to redistribute … Continue reading Just Jedi Things – Exponential Coordination
Make Dengar Great Again!
I know, I know, why would anyone want to make Jumpmasters great again. I have as much reason as anyone to never want to see them again, having lost a Nationals final to Dengaroo. But hey, I like a challenge, and the 2.0 Jumpmaster certainly is one hell of a challenge. I think there is … Continue reading Make Dengar Great Again!
Action EfficienT-70
Or How to get Double Mods, with 5 easy T-70s I got hit with the writing bug. Blog #2, only two days later. A common theme I found analyzing the T-70 pilots, is how most of them have decent access to doubly modded attack dice. And double mods are pretty good, they turn your 3 … Continue reading Action EfficienT-70
Execute Order 66 – NZ Nats 2019 report
Woooo! Blog post #1. About a meta that died 2 days later... Actually written a couple of these over the last few years, might try writing a bit more and have it all in one place. New Zealand Nationals was 26/27th January 2019, same weekend as the Arizona System open, and mere days before the … Continue reading Execute Order 66 – NZ Nats 2019 report








